The Dos and Don’ts of Trans Representation in Video Games

Okay everyone, I’ll try and keep this brief with links to further reading and my email address ( here for those looking for more in depth information. Let’s talk about Trans representation in Video Games.

Firstly, here’s a link to a Dev Blog I wrote explaining why the protagonist of my own game is going to be canonically a Trans Woman. It will hopefully explain a use case of where making the character Trans adds important context to their actions and sets up part of who they are and why they are acting the way they are in the world.

I also in the past wrote an article about Trans Representation in Video Games that focuses on a wide array of topics. Bear in mind my opinion of some aspects of this article, particularly in regard to the character Erica who I will discuss later, has changed over time. I still feel this is a valuable resource, but I will include below clarification on any points I made in the article and no longer fully stand by.

Next in my reading materials list is an article on Pheonix Wright: Dual Destinies. What this game does interestingly, though not without flaws, is put a Cisgender character into the shoes of a Transgender one. It does some very interesting things with the position of privilege it tells it’s story from and there are a lot of things that can be learnt from how it handles the topic, both god and bad.

Next up, a look at the Video Games Redshirt and Saints Row IV. Redshirt does some really good stuff that I think could be improved upon and carried forward for future character creators. In Redshirt, gender is based on a slider. This slider allows non binary individuals to present themselves in a character creator whicxh is a rare thing. The only recommendation I would make to said slider is that it uses two gendered binary models at the 50% gender mark. Inputting an ambiguously gendered third character model in the middle or following the lead of Saints Row IV and allowing either gender to present using traits from either gender would certainly help in this regard.

Where this comes into play for Trans representation is that one of the species in Redshirt is described as being an all female species, but you’re not prevented from sticking their slider to male and having a character who is physically female but identifies as male. I can’t think of many other character creators that do that. There are however some negatives with Saints Row IV and its open creation system. It allows male and female characters both to access any and all customisation options and change their presentation at any time without being judged in game, but the ability to change gender with a matter of moments and a handful of cash leaves a lot to be desired with representation of the struggles of transition. It’s not simple, quick, flawless or cheap, don’t make it seem that way.

Right, I’ve stalled long enough, let’s talk about Erica in Catherine. Here’s what I wrote about her last year.

A fantastic example of a well-developed transgender character, one who passes so well I never picked up on their trans status originally, is Erica, the waitress in Catherine. Throughout the bulk of the game you would never know she had been born Eric, but once this has been revealed in one of the game’s endings, other pieces of the puzzle start to fall into place and parts of the game’s narrative now make sense. From explaining why she faced the same nightmares as the men to helping to explain some of the conversations people had with her through the story, the fact that the main cast knew her pre-transition makes several things clear.

From being told she wouldn’t be able to enter a women’s wrestling team, to having her opinion of how it feels to be a woman disregarded, the cast more than once imply that she’s not really a woman in their eyes and her angry and upset reactions to this do a fantastic job of showing both how upsetting these things can be for someone transitioning, but also how the transitioning person often has to maintain a happy face in spite of comments being made. It sucks having to remain professional in a workplace where you’re being called male pronouns when you’re female.

While I stand by the bulk of this, there is an important clarification I failed to properly explain at the time. It’s problematic that Erica in Catherine is only Trans so they can can highlight the fact she also had the same dreams as the men in the story did. Her purpose isn’t to highlight all the things I took away as positives, she’s there for the plot to show that Trans Women are all actually Men. The way the story is presented doesn’t imply it’s effecting people with certain chromosomes, it’s presenting the fact that this woman is actually a man. Had they taken some cues from how Y, The Last Man handles gender and Trans issues this could have easily been fixed.

In the comic Y, The Last Man all the people and animals with a Y chromosome die at once. This is initially framed as all men dying, but we later get to see that Trans Men in the world still exist. They are very clear to explain in the comic that it’s not a plague on men, but on the Y chromosome. That alone changes a lot of the representation framing as it suggests that you can be a man without a Y chromosome or a woman with one. Had Catherine had a narrative reason to support it being Y chromosome rather than men being effected that could easily have changed Catherine’s representation.

With all those specific detailed examples of games handling issues out of the way I’m going to try and come up with a good bullet pointed style list of advice on what are good and bad ideas, hopefully some guidelines to follow.

Don’t throw in a Trans character just to be diverse, because they will almost certainly not do a good job if that’s their whole purpose.

If you’re not Transgender, seek significant advice from a Transgender person while writing the character. That’s pretty much a good rule of thumb for any minority group struggling with bad representation, just ask for help and get advice before you do something bad. Don’t design them without Trans input if you want them to be good.

Being Transgender is a part of a persons life and may impact on how they live and act, but it in itself is not a character trait. Don’t design a Trans character, design a character whose actions believably suggest they were born Trans and that their character traits were merely effected by the ways the world or they themselves treated them for being Trans.

Don’t use the characters birth and preferred physical gender difference as a shocking plot twist.

Don’t make a villain a Trans Woman just so that it’s okay for a male hero to beat up a female avatar. There are better ways to achieve gender parity in violence than resorting to “It’s okay to punch her, she was a guy”

Don’t forget Trans Men, they exist too and are all too often forgotten in terms of representation. My best guess, Trans Women are an easier target of ridicule, hence why we see them poorly represented rather than Trans Men who slip under the radar and are less often explored.

Don’t reveal your characters “True Gender” as a way to force them toward a gender specific mechanic like a heterosexual only dating mechanic (see Shin Megami Tensei: Persona 4 and Naoto Shirogane).

Do not linger on the Trans persons birth genitalia. If you have a Trans character in your game then explore that through the impact that being Trans, living a life of misgendering, keeping things hidden from the world or not feeling accepted might have on a person and their character traits. Those are how you subtly have a good Trans character, not by continually reminding people “this man once had a vagina, isn’t that weird?”

I’m going to take this piece of advice from an article that went up earlier today on this very topic

I don’t introduce myself as a person who was once a boy. I was never a boy, I just appeared to be one. I introduce myself as a woman and I’m met with different reactions, many negative and hurtful, but on a personal level I view myself 100% as a woman, because I am one. In the end, that’s all you need to remember when writing a Trans* character. They know what they are, they’re the same as everyone else. It’s other people who think they’re different. Don’t be one of those people.

The tropes that writers fall into when creating a character that is or was suggested to be transgender tend to be these:

  • Ambiguity to avoid taking a stance

  • Character was just pretending for some reason, often forced

  • Trans-status used as a formula for comedy

  • Trans-status reveal used as a plot-twist

  • Villain, often an effeminate Trans woman because “lady-like men are scary”

This list is far from exhaustive. If you have any suggestions of things I should add to this list or any questions you want to ask, feel free to email I will continue to update this article over time, but this should serve as a good set of basic rules and advice for depictions of Trans characters in video games. It should at the very least give you some examples of what to aspire to and what to try and avoid.

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What Have I Been Working On? – January 2014


Hey all, it’s the end of January and I wanted to show you what kind of productive things I did with my month. Not everything I made the list, but here’s a good overview of my month when it game to writing about geeky type things and making stuff.

Jan 1st: Summing up 2013

Jan 1st: Song a Day with Jonathan Mann (Me and Tilley)

Jan 2nd: Laura’s Top 10 Most Anticipated Indie Games of 2014

Jan 3rd: Little Inferno Livestream

Jan 3rd: Wrote The Walking Dead Season Two Episode One Review Draft

Jan 4th: Indie of the Week Mattie Brice

Jan 5th: Podcast Recording with Byron Atkinson Jones

Jan 5th: Runner up in an FPS design comp

Jan 5th: Nominated for a Geek Feminism Award

Jan 6th: The Indie Haven Podcast – Episode 28 – Byron Atkinson Jones Edited

Jan 6th: The Indie Haven Podcast – Episode 28 – Byron Atkinson Jones Published

Jan 6th: As one person dropped out I won a space on that FPS design course from a few days ago.

Jan 7th: The New Statesman wrote an article on my Bechdel Test tweets

Jan 7th: So did Godiva Gamers

Jan 7th: I thought I should probably write something on the topic too

Jan 8th: Review: The Walking Dead – Season Two Episode One

Jan 9th: Wrote my Better Than Bechdel post

Jan 9th: Someone responded and critiqued their game

Jan 10th: Cited on The WM Weekly

Jan 10th: Drafted Why Vena’s Transgender Dev Blog

Jan 10th: Cleaned up the draft of the Gender in TV piece and prepared it to post.

Jan 11th: Posted Gender in TV

Jan 11th: Dev Blog: Why You Are The Reason has a Transgender Protagonist

Jan 12th: Recorded The Indie Haven Podcast with Josh Larson

Jan 12th: Set up a Patreon

Jan 13th: The Indie haven Podcast – Episode 29 (Special Guest Josh Larson)

Jan 13th: Deep Silver and Sexism/Women

Jan 13th: Was referenced in Gaming Equality and You

Jan 14th: Played Broken Age for review

Jan 15th: Broken Age Review Draft Written

Jan 15th: Broken Age Act 1 : Review

Jan 18th: Panel Videos from Loading are online

Jan 19th: Recorded The Indie Haven Podcast with Greg Rice

Jan 19th: Linked to a Venture Beat article that mentions me

Jan 19th: Referenced on someone’s page

Jan 20th: Livestreamed Nidhogg

Jan 20th: Panel Videos Article Posted

Jan 20th: The Indie Haven Podcast – Episode 30 (Special Guest Greg Rice)

Jan 21st: Recorded 15 mins of audio for the Fangamer Podcast

Jan 21st: Tweeted about an article idea RE: MMOs and Exploring Gender Identity. Keith Stuart messaged me suggesting it may run in The Guardian. Started writing it.

Jan 21st: Invited to podcast with Alex and Sharron Shaw at a future date.

Jan 22nd: Finished and submitted draft of MMOs and Gender Expression article to Keith Stuart. Did minor edits. Agreed on a Fri or Mon publishing date.

Jan 23rd: Published on The Guardian – How World of Warcraft Helped me Come out as Transgender

Jan 24th: A quote I gave James Moorehead was used in his article on Sports Games and Women

Jan 26th: Recorded The Indie Haven Podcast with Nicoll Hunt

Jan 27th: The Indie Haven Podcast – Episode 31 (Special Guest Nicoll Hunt – Fist of Awesome)

Jan 28th: Recorded song for Jan 31st Collab

Jan 28th: Wrote and submitted Dragon Ball Z: Battle of Z Review for MYM Magazine

Jan 28th: Was invited to be a part of this documentary

Jan 28th: Did a Pre Interview for the TV show Open Source on the Fusion channel.

Jan 28th: Pitched another article for The Guardian

Jan 29th: Attended The Develop Quiz, came 3rd, missed 1st by 1 point.

Jan 30th: 2AM- 3:30AM Recorded Open Source discussing Gender in WoW for the American TV channel Fusion. It aired live, I Skyped in.

Jan 30th: Trans Primer

Jan 30th: Trans and WoW TV Appearance

Jan 30th: Contributed to an article by Nick Duffy

Jan 31st: Published song with Jonathan Mann