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  1. You only need to look at a hypothetical upgraded Xbox One revision as a brand new console with full backwards compatibility instead and immediately all the negatives disappear.

    Except one: The product lifetime of the (first) Xbox One gets cut short and console enthusiasts will have to get over the bummer of their sunk costs.

    But that really should not surprise anyone, given that Microsoft has done this before. Microsoft’s Xbox division, very much unlike its Japanese competitors, is not willing or able to tough it out with a technically inferior product for the sake of an existing customer base, they are reactive to a fault, literally:

    When they got wind of the PlayStation 3 development and projected its hardware capabilities, they immediately dropped the original Xbox and rushed a PS3-killer to market (which was technically superior, but also came with a design flaw that ended up costing Microsoft heaps of cash for warranty replacements). When Nintendo launched the Wii, they immediately reacted with an all-in investment into motion controls with Kinect (which was an unmitigated disaster).

    The fault that I can see coming with a revised Xbox One is a resurgence of Microsoft’s always-on DRM fantasies, once they manage to achieve technical superiority again. The capabilities are all still there in the Xbox One’s system software. I don’t believe that’s an oversight. That would be a big additional negative for me, but not for Xbox brand loyalists. And the kids only care about the games anyway.

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