Playing through Gravity Ghost is a beautiful, relaxing, somber and uplifting experience. In just a few short hours the game acted as a much needed palette cleanser, a dive into the simplistic beauty of childhood and a reminder that sometimes you just need to have a good cry. Not since Thomas Was Alone have I […]

Over the last half decade, I have heard a lot of rumblings within the games criticism community surrounding the idea of a one console future. On the surface these discussions usually posit that video games are unique as a medium in having competing proprietary standards that run for up to a decade with media exclusivity, […]

Hey all. This is going to be a bit of an off the top of my head post, so while I will try to keep it clean and concise, forgive me any rambling from the nature of the post. Over the past few days, there has been a lot of discussion of my personal “crude […]

As many of you who have followed me for a while will know, I was a big fan of Mike Bithell’s debut hit Thomas Was Alone. As a narrative focused gamer, I was won over by the game’s charming narrative and Mike’s focus as a developer on narrative over mechanics. Thomas Was Alone wasn’t mechanically […]