Why the PS5 Access Controller Needs to Work on PS6 – Access-Ability
Accessibility controllers can’t just be designned for use on a single hardware generation, and need to be futureproof.
A home for any video content I publish
Accessibility controllers can’t just be designned for use on a single hardware generation, and need to be futureproof.
A new low cost option, that could use some work, but shows promise. Project Gameface Build: https://github.com/google/project-gameface/releases Can I Play that Impressions: https://caniplaythat.com/2023/05/11/google-reveals-project-gameface-mouse-control-using-facial-expressions/
Bringing big budget Sim Racing to blind players!
I hope we see some basic accessibility improvements over Breath of the Wild, but I dare not feel hopeful, given Nintendo’s track record the past six years.
A wonderful step toward standardisation, with some teething issues at launch.
As time goes on, unofficial third-party apps become more and more often necessary for disabled players. Edited by Jane Aerith Magnet-Dale. Music: “Back to Earth” by Bedroom Programmer.
A step forward, with some steps forward still to creep towards.
Please let me make a meat shield, fire Dubious food arrows, and attatch a Bokoblin arm to the Master Sword hilt!
Non-disabled status is often a temporary state, with conditions such as Long Covid able to induce disability in previously unimpacted gamers.
While I have issues with the game itself, I find it hard to fault the retrofitted accessibility features added into this adventure game post release.
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