Emulators offer an experience often not offered by official play on original hardware.
Another small insight into God of War: Ragnarok’s accessibility settings offering.
VRChat is having to restore functionality it was responsible for breaking in the first place.
Laura Kate Dale and Steve Saylor discuss the accessibility settings found in The Last of Us: Part 1 on PS5, as well as the wider state of accessibility in the industry today.
One of the industry’s best examples, but with a lot of room still to improve and innovate going forward.
What almost was, and some day might be, discussed by the man himself.
An accessibility controller targeting a different area of the disabled gamer space.
Even with a playable early build of a game, it’s possible a leaker’s information might not be accurate to a finished game, for understandable reasons.
More portable games need to support High Contrast Mode.
Everything in there is great, it’s the one thing not there that’s dissapointing.