A couple of weeks ago, Street Fighter V recieved an update which turned all game audio to Mono, making the game unplayable by Blind players. This week on Access-Ability we talk about how sightless players can enjoy Street Fighter V, and how other developers can avoid repeating this […]
Skyward Sword HD is coming to Switch this summer, and bring with it a way to play the game without motion. This week, we discuss our hopes and fears for that mode regarding accessibility, plus the state of left handed motion support for the game.
Nintendo can’t help falling into the same accessibility failings it seems to perpetuate every game it releases.
That Smash reveal sure tried to hide what it was, huh?
Many people who play video games struggle with an inability to recognise or remember faces, even with prolonged exposure. Today, we talk about how we can help those gamers keep playing video games.
This week’s episode of Access-Ability is all about what it’s like to play video games as a poerson with ADHD. My good friend Jim Sterling joins us this week to discuss what gaming is like for them, and what would help them game better with the condition.
Oh hey. This is really rad. IGN podcasts were a big part of how I learned that people could have a full time job talking about video games in my teen years, and I’ve always wanted to guest on one. Today, I make that dream happen 😀
Want to get a taste for the guest butt critics who all wrote reviews for Things I Learned From Mario’s Butt? Well, here’s a bunch of snippets of butt reviews for you to listen to.
Several fundamental aspects about how VR games are developed make them inherently inaccessible, and we need to think long term about how to change that.
For gamers like myself with aphantasia, a lack of visual imagination, games like Carrion that rely on building a mental picture of the map can get pretty difficult to play.