Standards for accessibility are a vital next step forward for our industry.
Handheld consoles are great if you want to multitask, or travel, but not so great for some disabled gamers.
A delightful bisexual feelings adventure, with a few small accessibility quibbles.
Is this a good, or a bad, thing for the industry? I’m leaning towards positive, but time will tell.
From condensed visual novel storytelling to refusing text messages from Mom, Boyfriend Dungeon features some really interesting little accessibility features.
I’m deeply dissapointed in the moetisation of Pokémon Unite. Let’s get into the specifics of why.
Painting colour into the world is a really chill experience.
Not everyone can read in game text, due to factors like age, disability, and primary language. Today on Access-Ability, we look at how games could be made more accessible to players who struggle, for whatever reason, to read on screen text.
It’s Body Swap with a twist, The Trolley Problem with ressurection, and possibly the most morally complicated episode of Star Trek. Let’s dig into Tuvix, Possibly my favourite episode of Voyager.
Laura Kate Dale is a full time writer and publisher author. Her first book, Uncomfortable Labels, is a memoir exploring the common but rarely discussed intersection of being trans and autistic. She then took a break to write a silly illustrated coffee table book called Things I Learned […]