Comparing Accessibility Controllers: Xbox vs PlayStation vs Nintendo – Access-Ability
With price now a known factor, let’s compare the functions and costs for different setups using the main brands of accessibility controller for consoles.
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With price now a known factor, let’s compare the functions and costs for different setups using the main brands of accessibility controller for consoles.
There’s a bunch of amazing, wonderful, and talented creators in the video game accessibility space. Join me as I try to quick fire tell you about as many as my ADHD can manage in a single sitting. Can I Play That: https://caniplaythat.com/ Marijn: https://twitter.com/ActiveB1t Grant Stoner: https://twitter.com/Super_Crip1994 Averya: […]
The number of disabled people in the world is not a small figure, and as such arguements that accessibility is a niche topic miss the mark. Edited by Jane Aerith Magnet-Dale. Music: “Back to Earth” by Bedroom Programmer.
While a list of accessibility settings is easy to measure and praise on paper, the future of accessibility in video games often comes in forms less immidiately visible to the player.
I haven’t had this much fun with a fighting game in a long time.
As a gamer without visual memory, this new option could be a game changer.
Accessibility controllers can’t just be designned for use on a single hardware generation, and need to be futureproof.
A new low cost option, that could use some work, but shows promise. Project Gameface Build: https://github.com/google/project-gameface/releases Can I Play that Impressions: https://caniplaythat.com/2023/05/11/google-reveals-project-gameface-mouse-control-using-facial-expressions/
Bringing big budget Sim Racing to blind players!
I hope we see some basic accessibility improvements over Breath of the Wild, but I dare not feel hopeful, given Nintendo’s track record the past six years.
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