PS5 Gets Co-Pilot Support Via “Assist Controller” Mode – Access-Ability
Very similar functionality, with one notable difference we hope to see changed before public release.
A home for content related to disability
Very similar functionality, with one notable difference we hope to see changed before public release.
Sometimes, talking about the accessibility milestones you’re failing to hit is just as important as discussing your accessibility sucesses. Accessibility and Content Warnings Info: https://www.summerfallstudios.com/accessibility
With price now a known factor, let’s compare the functions and costs for different setups using the main brands of accessibility controller for consoles.
There’s a bunch of amazing, wonderful, and talented creators in the video game accessibility space. Join me as I try to quick fire tell you about as many as my ADHD can manage in a single sitting. Can I Play That: https://caniplaythat.com/ Marijn: https://twitter.com/ActiveB1t Grant Stoner: https://twitter.com/Super_Crip1994 Averya: […]
The number of disabled people in the world is not a small figure, and as such arguements that accessibility is a niche topic miss the mark. Edited by Jane Aerith Magnet-Dale. Music: “Back to Earth” by Bedroom Programmer.
While a list of accessibility settings is easy to measure and praise on paper, the future of accessibility in video games often comes in forms less immidiately visible to the player.
I haven’t had this much fun with a fighting game in a long time.
As a gamer without visual memory, this new option could be a game changer.
Accessibility controllers can’t just be designned for use on a single hardware generation, and need to be futureproof.
A new low cost option, that could use some work, but shows promise. Project Gameface Build: https://github.com/google/project-gameface/releases Can I Play that Impressions: https://caniplaythat.com/2023/05/11/google-reveals-project-gameface-mouse-control-using-facial-expressions/
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