PS5’s Accessibility Tags Are Great, With a Caveat – Access-Ability
A wonderful step toward standardisation, with some teething issues at launch.
A home for content related to disability
A wonderful step toward standardisation, with some teething issues at launch.
As time goes on, unofficial third-party apps become more and more often necessary for disabled players. Edited by Jane Aerith Magnet-Dale. Music: “Back to Earth” by Bedroom Programmer.
A step forward, with some steps forward still to creep towards.
Non-disabled status is often a temporary state, with conditions such as Long Covid able to induce disability in previously unimpacted gamers.
While I have issues with the game itself, I find it hard to fault the retrofitted accessibility features added into this adventure game post release.
Accessibility is all the rage these days, and that’s a good thing. Well, unless you’re a gatekeeping elitist, in which case you’re feeling a different kind of rage. Let’s have a chat about how accessibility is good for everyone, and why a game like Final Fantasy XVI enforcing […]
Not strictly accessibility settings by name, but still an unfortunate implementation of useful options.
By turning off audio, and replacing it with a visualiser, Sector’s Edge is seeking to even the competetive playing field.
Some exciting new tech, paired with many of the limitations common across the board with VR technology.
A motion sickness miracle, but predicated on two handed gameplay.
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