Video Game Accessibility Has come So Far – Access-Ability
In the past 2.5 years, Accessibility has progressed leaps and bounds in the video game industry. Let’s take a moment to let that progress sink in.
A home for content related to disability
In the past 2.5 years, Accessibility has progressed leaps and bounds in the video game industry. Let’s take a moment to let that progress sink in.
https://www.eurogamer.net/why-dont-we-talk-more-about-cognitive-accessibility I was recently interviewed by Eurogamer as part of this article about cognative accessibility and video games. As someone whose disabilities often impact memory and mental processing, a lot of the accessibility tools I value are often not thought of as acessibility tools at all.
Accessibility settings options seen in The Quarry are missing from the latest Dark Pictures release, a situation that hopefully will resolve before season 2’s debut.
Introducing even more ways for more people to play Street Fighter, at least for local play.
Removing audio and visual cues is an accessibility downgrade to appease a vocal gatekeeping minority.
Some neat new accessibility features, with a few audio visual cues needlessly removed.
A few months post release, let’s look at one of the first Non-Sony AAA games to attempt High Contrast Mode implementation.
Right up there with the best of our industry, Ragnarok has some small misteps, but represents a huge step forward for the series.
No matter how accessible your software is, PC offers tools simply not offered on console.
This indie game demo demonstrates how Audio Descriptions SHOULD function in video games.
Recent Comments