Video Game Emulation Is Accessibility – Access-Ability
Emulators offer an experience often not offered by official play on original hardware.
A home for content related to disability
Emulators offer an experience often not offered by official play on original hardware.
Another small insight into God of War: Ragnarok’s accessibility settings offering.
VRChat is having to restore functionality it was responsible for breaking in the first place.
Laura Kate Dale and Steve Saylor discuss the accessibility settings found in The Last of Us: Part 1 on PS5, as well as the wider state of accessibility in the industry today.
One of the industry’s best examples, but with a lot of room still to improve and innovate going forward.
What almost was, and some day might be, discussed by the man himself.
An accessibility controller targeting a different area of the disabled gamer space.
More portable games need to support High Contrast Mode.
Everything in there is great, it’s the one thing not there that’s dissapointing.
Another step forward in accessibility for The Last of Us as a series.
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