Stories of Blossom Nails Point and Click Audio Descriptions – Access-Ability
This indie game demo demonstrates how Audio Descriptions SHOULD function in video games.
A home for content related to disability
This indie game demo demonstrates how Audio Descriptions SHOULD function in video games.
Building off the groundwork laid by Street fighter 5, to help sightless blind fighters compete. Blind Warrior Sven – Street Fighter 6 Stream VOD: https://www.twitch.tv/videos/1619776949
Return to Monkey Island does a lot right in terms of Accessibility, perhaps most notably with subtitle sizing options.
Emulators offer an experience often not offered by official play on original hardware.
Another small insight into God of War: Ragnarok’s accessibility settings offering.
VRChat is having to restore functionality it was responsible for breaking in the first place.
Laura Kate Dale and Steve Saylor discuss the accessibility settings found in The Last of Us: Part 1 on PS5, as well as the wider state of accessibility in the industry today.
One of the industry’s best examples, but with a lot of room still to improve and innovate going forward.
What almost was, and some day might be, discussed by the man himself.
An accessibility controller targeting a different area of the disabled gamer space.
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