Enjoy the Robot Voice whenever I forget this video game’s actual name. Ratchet and Clank: Rift Apart has a bunch of interesting accessibility settings, but also delivered that info to players in a less than ideal fashion. Let’s talk about that.
It’s not enough to just be accessible, players need to know before release day if your game is accessible or not.
Following a hoax regarding Path of Exile, this week Access-Ability is going to talk about the importance of Macros for disabled players.
As great as Simulators have been for my obsessive special interest fixations, their pricing model is a risk waiting to happen.
Priced considerably higher than the Xbox Adaptive Controller, is there any reason to instead buy the Hori Flex?
As a person on the Autism spectrum, I often struggle a lot with social events with strangers outside my home. Crowds, clashing sources of sensory information, unclear social rules, and people I know nothing about all add up to create situations I find really overwhelming and difficult. The […]
A lot of disabled gamers can play your challenging game just fine, they just need occassional breaks.
Regular checkpoints, any time saves, and the ability to create save states all make games more accessible. This doesn’t feel like it should be a controvertial episode haha
Motion sickness is one of the most common afflictions that can impact a person’s ability to play video games. Let’s talk about how our industry can fix this problem.
A couple of weeks ago, Street Fighter V recieved an update which turned all game audio to Mono, making the game unplayable by Blind players. This week on Access-Ability we talk about how sightless players can enjoy Street Fighter V, and how other developers can avoid repeating this […]
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