Could Mouse Joycons be a Switch 2 Accessibility Feature? – Access-Ability
Did yesterday’s reveal hint at a possible solution for avoiding mandatory motion controls in Nintendo’s next gen titles?
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Did yesterday’s reveal hint at a possible solution for avoiding mandatory motion controls in Nintendo’s next gen titles?
The Byowave Proteus Controller is finally available to purchase. After several months, a second dongle, and use in a split handed setup, I finally have more formalised thoughts on this expensive but versatile accessibility controller.
If nothing else, making sure you correct for colour blindness rather than recreate it is vital for games looking to be more accessible.
They tried to warn us about stairs. Games we played this week include:Ballionaire (11:35)Punirunes (21:40)Mighty Morphin’ Power Rangers: Rita’s Revenge (34:40)Marvel Rivals (47:50) —News things talked about in this episode:Game Awards gives award to guy who helps laid off devs find work, nerdzis send him threats and bigotry […]
Another year is over. Let’s rattle through all the most important video game accessibility updates of the past 12 months.
Telling people that your game “May contain elements dangerous to photosensitive players” doesn’t really help photosensitive players to make informed decisions about their health. Could we do better with more specific warnings?
A bit of insight into what I do for work, when not making videos on the internet.
Let’s try something new for the first time… Joyride accessibility info page: https://support.rebellion.com/hc/en-gb/articles/22268959254173-Joyride
I am obviously biased about this game, but I still wanted to show off what the accessibility settings are.
We love videogames and there’s nothing else we’d rather talk about. Games we played this week include:Dragon Age: Veilguard (0:55)UFO 50 (32:30)Slitterhead (37:55)
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