Ep 13: An Eventful But Accessible Week in Gaming – Ctrl, Alt, Access
We both had a pretty chaotic time this week if we’re honest haha
A home for all my podcast content
We both had a pretty chaotic time this week if we’re honest haha
In this episode:Sonic X Shadow GenerationsVampire Survivors: Ode To CastelvaniaVenom: The Last DanceThe Hexand more.
The Hole Checkers explore Hialeah’s body of work from Sproutling Scholars to her celebrity biographies.
Spectrums have two ends, you see. Games we played this week include:Vampire Survivors (9:25)UFO 50 (18:25)Life is Strange: Double Exposure (20:30)New Worlds Aternum (25:35)Sonic X Shadow Generations (26:45)
This is very much not a review, because conflict of interest, but I still wanted to show off what settings are here and how they work.
In this episode:The Wild RobotTransformers OneSilent Hill 2 RemakeNintendo Alarmoand more.
The Hole Patrol must eliminate all threats before the 9th level terraforming spell changes everything. Barbella battles Baron Valenzuela. “Boyce” chases after Porter the sea bunny. Reaper duels Master Evers.
Bloober, you surprised me, not just by having interesting accessibility support, but also by not screwing up sentively handling complex mental health themes.
A little encouragement goes a long way. Games we played this week include:Life is Strange: Double Exposure (08:00)Metaphor: ReFantazio (21:30)UFO 50 (36:25)Nintendo Alarmo (59:10)Starship Troopers: Extermination (1:07:20)
While not as robust an update as I had hoped to see in a paid rerelease, the changes here undeniably make this a more accessible version of a horror game that stands up well to the test of time.
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