VRChat Screwed Over Disabled Players (But are Trying to Fix It) – Access-Ability
VRChat is having to restore functionality it was responsible for breaking in the first place.
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VRChat is having to restore functionality it was responsible for breaking in the first place.
Laura Kate Dale and Steve Saylor discuss the accessibility settings found in The Last of Us: Part 1 on PS5, as well as the wider state of accessibility in the industry today.
One of the industry’s best examples, but with a lot of room still to improve and innovate going forward.
What almost was, and some day might be, discussed by the man himself.
An accessibility controller targeting a different area of the disabled gamer space.
Even with a playable early build of a game, it’s possible a leaker’s information might not be accurate to a finished game, for understandable reasons.
More portable games need to support High Contrast Mode.
Everything in there is great, it’s the one thing not there that’s dissapointing.
Another step forward in accessibility for The Last of Us as a series.
It was too hot to be on camera, so you get cartoon Laura and small bites of news this week.
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