The number of disabled people in the world is not a small figure, and as such arguements that accessibility is a niche topic miss the mark. Edited by Jane Aerith Magnet-Dale. Music: “Back to Earth” by Bedroom Programmer.
The first line of dialogue in the Legend of Zelda series has always been core to how each game addresses its relationship to lonliness and support structures.
While a list of accessibility settings is easy to measure and praise on paper, the future of accessibility in video games often comes in forms less immidiately visible to the player.
I haven’t had this much fun with a fighting game in a long time.
As a gamer without visual memory, this new option could be a game changer.
Accessibility controllers can’t just be designned for use on a single hardware generation, and need to be futureproof.
Bringing big budget Sim Racing to blind players!
I hope we see some basic accessibility improvements over Breath of the Wild, but I dare not feel hopeful, given Nintendo’s track record the past six years.
A wonderful step toward standardisation, with some teething issues at launch.
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