God of War: Ragnarok Accessibility Review – Access-Ability
Right up there with the best of our industry, Ragnarok has some small misteps, but represents a huge step forward for the series.
A home for any video content I publish
Right up there with the best of our industry, Ragnarok has some small misteps, but represents a huge step forward for the series.
No matter how accessible your software is, PC offers tools simply not offered on console.
This indie game demo demonstrates how Audio Descriptions SHOULD function in video games.
Building off the groundwork laid by Street fighter 5, to help sightless blind fighters compete. Blind Warrior Sven – Street Fighter 6 Stream VOD: https://www.twitch.tv/videos/1619776949
Return to Monkey Island does a lot right in terms of Accessibility, perhaps most notably with subtitle sizing options.
Emulators offer an experience often not offered by official play on original hardware.
Another small insight into God of War: Ragnarok’s accessibility settings offering.
VRChat is having to restore functionality it was responsible for breaking in the first place.
Laura Kate Dale and Steve Saylor discuss the accessibility settings found in The Last of Us: Part 1 on PS5, as well as the wider state of accessibility in the industry today.
One of the industry’s best examples, but with a lot of room still to improve and innovate going forward.
Recent Comments