Accessibility Settings in Far Cry 6 – Access-Ability
As many problems as I have with Ubisoft, their accessibility setting support is not one of them.
A home for any video content I publish
As many problems as I have with Ubisoft, their accessibility setting support is not one of them.
Video game press events, like many industries this past year, have become more accessible through necessity. Let’s not roll that back, please.
Another Robustly Accessible Sony First Party Title. Not perfect, but better than most.
New difficulty modes and a fully 3D camera, Supermassive’s new game makes some accessibility changes.
Microsoft is expanding on Voice Chat options to make gaming more accessible.
Chase me chase me! But also please add accessibility settings so more people can be chased by you too.
Enjoy the Robot Voice whenever I forget this video game’s actual name. Ratchet and Clank: Rift Apart has a bunch of interesting accessibility settings, but also delivered that info to players in a less than ideal fashion. Let’s talk about that.
It’s not enough to just be accessible, players need to know before release day if your game is accessible or not.
Following a hoax regarding Path of Exile, this week Access-Ability is going to talk about the importance of Macros for disabled players.
As great as Simulators have been for my obsessive special interest fixations, their pricing model is a risk waiting to happen.
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