VR is one of Gaming’s Biggest Accessability Hurdles – Access-Ability
Several fundamental aspects about how VR games are developed make them inherently inaccessible, and we need to think long term about how to change that.
A home for any video content I publish
Several fundamental aspects about how VR games are developed make them inherently inaccessible, and we need to think long term about how to change that.
For gamers like myself with aphantasia, a lack of visual imagination, games like Carrion that rely on building a mental picture of the map can get pretty difficult to play.
Sort and organise things to your obsessive heart’s content in this charming indie game.
2020 was a big year for video game accessibility. Join me, as we try and summarise the whole year in a single video.
Well, I just broke a world record in a bad game nobody plays. YAY! Run verified here: https://www.speedrun.com/cooking_mama_cookstar#All_Vegetarian_Recipes
Time for some informal thoughts about games I am playing!
Back in the 80’s, Nintendo was on the forefront of Accessible gaming controllers. What happened in the years since?
Hey Everyone. One year has ended, and a new year is beginning. It’s time to look at the past, and the future, of the content I am working on.
Yakuza: Like a Dragon, for better and worse, feels like a game of two distinct halves. When it comes to tactful depictions of minority characters, that can sometimes be jarring and offputting.
Subtitles are useful for lots of different groups, who have lots of differing needs. Let’s talk about who uses subtitles, and why.
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