Chicory Accessibility Review – Access-Ability
Painting colour into the world is a really chill experience.
A home for any video content I publish
Painting colour into the world is a really chill experience.
Not everyone can read in game text, due to factors like age, disability, and primary language. Today on Access-Ability, we look at how games could be made more accessible to players who struggle, for whatever reason, to read on screen text.
It’s Body Swap with a twist, The Trolley Problem with ressurection, and possibly the most morally complicated episode of Star Trek. Let’s dig into Tuvix, Possibly my favourite episode of Voyager.
Laura Kate Dale is a full time writer and publisher author. Her first book, Uncomfortable Labels, is a memoir exploring the common but rarely discussed intersection of being trans and autistic. She then took a break to write a silly illustrated coffee table book called Things I Learned […]
Checkpoints outside boss doors and a lack of losing souls on death? That sure seems like it’ll make tough fights more accessible to many.
As many problems as I have with Ubisoft, their accessibility setting support is not one of them.
Video game press events, like many industries this past year, have become more accessible through necessity. Let’s not roll that back, please.
Another Robustly Accessible Sony First Party Title. Not perfect, but better than most.
New difficulty modes and a fully 3D camera, Supermassive’s new game makes some accessibility changes.
Microsoft is expanding on Voice Chat options to make gaming more accessible.
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