As many of you watching this already know, I fucking love Pokémon. I’ve spent 300 hours playing Sword and Shield since they released a few months ago, I have more Shiny Pokémon than most people will ever see in my collection, and I dread to think how many […]
Another year is over, another batch of games released, and another list of things I cared about enough to discuss.
We spend some time trying to hatch a shiny rabbit, to give some insight into my shiny hunting process.
We condense a 3.5 hour award show into an hour of news and trailer discussions for your viewing pleasure.
As we take our first steps into the Galar region, it’s time to meet some exciting new Pokémon.
One difficult boss fight remains. Can Luigi finally live in a building not full of ghosts?
As we approach the final floors of the towers, our greatest enemy is a balancing ledge for an optional objective.
We draw ever closer to the top floor, getting only a little sleepy along the way. Oh, and I vacuum up a whole desert.
I love that I didn’t have to kill that character, but i dislike this roaming repeat boss fight.
We play through the opening three hours of Luigi’s Mansion 3, and prove we ain’t afraid of no ghosts.
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