Gaming

Podquisition 309: Celestial Bodies

The conspiracy is finally unmasked.

Games we played this week include:
Hades (12:20)
Call of Duty: Cold War (15:50)
Spider-Man: Miles Morales (17:00)
Hyrule Warriors: Age of Calamity (26:30)
River City Girls (37:30)
Super Mutant Alien Assault (38:40)
Yakuza: Like a Dragon (40:35)
Sackboy: A Big Adventure (45:00)

News things talked about in this episode:
Capcom ransomware attack (50:20)
Square Enix commits to permanent work-from-home option (55:00)
Amazon PS5 shipping issues (1:06:30)

Categories: Gaming, Podcasts

1 reply »

  1. I think I can answer why the new Yakuza game is so weirdly inconsistent-because of the nature of it being a turn-based RPG, see in those types of games weird enemies are a common trope so it feels like the devs just put in weird enemies because that’s what turn-based RPGs do and didn’t think about whether it would clash with the game’s story. My biggest issue with the game is the gameplay itself, it feels like there’s just no good reason why this could not have been traditional beat-em-up brawler like the other games in the franchise, the turn-based gameplay adds precisely nothing and is as boring and uninspired as they come, maybe it’s just me but I personally don’t care about turn-based RPGs anymore(I lost interest in the Pokemon games well over a decade ago with Diamond and Pearl) and I can honestly say that if this was not a Yakuza game I wouldn’t have even given it a second glance, it’s a similar deal with the Halo Wars games where I only played them because of their connection to a franchise I liked(though I will say I at least found the gameplay in those games passable) this game would’ve been improved big time if they totally ditched the whole turn-based aspect of it, it feels every bit as pointless as that boring open-world in Dynasty Warriors 9.