The BIGGEST Mistake Game Devs Make With Colour Blind Accessibility – Access-Ability
If nothing else, making sure you correct for colour blindness rather than recreate it is vital for games looking to be more accessible.
If nothing else, making sure you correct for colour blindness rather than recreate it is vital for games looking to be more accessible.
2024. It sure was a year. All 12 months of it, definitely a year that happened. Well over 300 days in it, many of which had new video games for sale. One journey around the sun for the earth, as we continue to make electronic distractions from the […]
They tried to warn us about stairs. Games we played this week include:Ballionaire (11:35)Punirunes (21:40)Mighty Morphin’ Power Rangers: Rita’s Revenge (34:40)Marvel Rivals (47:50) —News things talked about in this episode:Game Awards gives award to guy who helps laid off devs find work, nerdzis send him threats and bigotry […]
Another year is over. Let’s rattle through all the most important video game accessibility updates of the past 12 months.
Telling people that your game “May contain elements dangerous to photosensitive players” doesn’t really help photosensitive players to make informed decisions about their health. Could we do better with more specific warnings?
A bit of insight into what I do for work, when not making videos on the internet.
Let’s try something new for the first time… Joyride accessibility info page: https://support.rebellion.com/hc/en-gb/articles/22268959254173-Joyride
I am obviously biased about this game, but I still wanted to show off what the accessibility settings are.
We love videogames and there’s nothing else we’d rather talk about. Games we played this week include:Dragon Age: Veilguard (0:55)UFO 50 (32:30)Slitterhead (37:55)
We both had a pretty chaotic time this week if we’re honest haha
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