More Emotion Subtitles in Video Games (Atomfall / Midnight Asphalt) – Access-Ability
This past week, two more games crossed my radar, where tonal subtext for dialogue subtitles are made explicit, as accessibility.
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This past week, two more games crossed my radar, where tonal subtext for dialogue subtitles are made explicit, as accessibility.
Affordably priced, perhaps to a fault, this new accessibility peripheral undeniably improves the state of accessibility on Xbox, while sacrificing features in the pursuit of price reduction.
In a huge step forward for video game accessibility tag standardisation multiple publishers are joining forces to help create standardised accessibility tags.
The Enobarbus arc ends with a climactic confrontation in the treasure chamber. DiCaprio Devereaux decides the fate of several magic items. Doc Hop uses her first wish. Rex Maximus executes a flawless Charizard seismic toss.
Not without its limitations and drawbacks, but a very promising website worth keeping an eye on going forward as a potentially useful tool.
A rapid fire exploration of ways video game developers could actively target making their games more accessible for Autistic players.
In this episode:EraserheadFortAbletopTremorsand more.
In order to uphold the GLADYS Accords, the siblings must infiltrate the lair of Enobarbus the beryl dragon. DiCaprio Devereaux repairs an elegant weapon for a more civilized age. Doc Hop finds an ancient card deck with no synergy. Rex Maximus botches again and again and again.
Could not have predicted I’d have this many positive thoughts to share about accessibility in a From Software title, but here we are.
Another year covering accessibility, another year’s worth of requests that we standardise or progress on basic accessibility concepts as a wider industry.
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