Checkpoints, Save States, and Save Availability – Access-Ability
Regular checkpoints, any time saves, and the ability to create save states all make games more accessible. This doesn’t feel like it should be a controvertial episode haha
A home for any video content I publish
Regular checkpoints, any time saves, and the ability to create save states all make games more accessible. This doesn’t feel like it should be a controvertial episode haha
The newest Jimquisition episode is live, and now has Closed Captions from yours truly.
Motion sickness is one of the most common afflictions that can impact a person’s ability to play video games. Let’s talk about how our industry can fix this problem.
Oh Hey, it’s another Jimquisition episode I done did closed captions for.
Video game microtransactions take advantage of compulsive spenders and obsessive tendancies to drive purchases beyond players means. We need to face this problem directly.
A couple of weeks ago, Street Fighter V recieved an update which turned all game audio to Mono, making the game unplayable by Blind players. This week on Access-Ability we talk about how sightless players can enjoy Street Fighter V, and how other developers can avoid repeating this […]
Skyward Sword HD is coming to Switch this summer, and bring with it a way to play the game without motion. This week, we discuss our hopes and fears for that mode regarding accessibility, plus the state of left handed motion support for the game.
Nintendo can’t help falling into the same accessibility failings it seems to perpetuate every game it releases.
That Smash reveal sure tried to hide what it was, huh?
Many people who play video games struggle with an inability to recognise or remember faces, even with prolonged exposure. Today, we talk about how we can help those gamers keep playing video games.
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