In this episode:Mario 35Sushi Go PartyStreets of SteelMouth Dreams and more.
By allowing two controllers to be registered as one on a system level, and independently remapped, a huge number of accessibility problems are solved.
So, let’s just address the elephant in the room; 2020 has been a weird year for everyone, and it’s not going to stop being weird for a while yet. We’ve been in and out of lockdowns, people have been shuffled back and forth between physical and remote work, and any attempt to establish a new […]
This article was originally published March 2018. Over the past decade the games industry has seen a resurgence of what one might call the “tough as nails” genre. From indie platformers like Super Meat Boy and Cuphead, to AAA action titles like From Software’s Souls games, games are even marketed under this banner: Miyazaki’s melancholy […]
This Article Was Originally Published May 2019. When the idea of Nintendo releasing a handheld HD home console first started to surface in 2016, the potential of it supporting VR was one of the most exciting prospects. The HTC Vive required a large amount of floor space to properly utilise, and the PSVR was an […]
This week’s episode is brought to you by Milkworms, the fabric you can drink. Games we played this week include:Hades (11:27)Crash Bandicoot 4: It’s About Time (21:13)Blaster Master Zero (25:58)Super Mario 35 (31:05)Rogue Company (37:01)BPM (38:04)The Solitaire Conspiracy (40:34) News things talked about in this episode:Mobile game Genshin Impact bans the words ‘Kong’ and ‘Taiwan’ […]
This Article Was Originally Published May 2018. The first Nintendo Labo building kits were released [about two and a half years] ago now and, while I found the experience of building Toy-Cons to be deeply relaxing, some folks feel that selling a box of cardboard and a game cartridge for £60 is a bit much. […]
This Article Was Originally Published October 2017. Since Sony joined the console arms race with the original PlayStation back in 1995, they’ve heavily prioritised pushing themselves to the cutting edge of technology. While this sometimes pays off, positioning their consoles as desirable and multi-functional premium products, there have also been times that their desire to […]
This article was originally published March 2019. Sometimes, what makes a game interesting is how complex mechanics work together, or a detailed and surprising world, or some sort of well-judged progression system. But sometimes it’s as simple as the idea behind it. A single human experience expressed in a relatable way, an interactive take on […]
This article was originally published March 2019. When you think about game development towns in the UK, a few big names jump to mind before others. Places like Leamington Spa, which has grown a vibrant indie community from large-scale studios attracting talent, and Guildford, where the collapse of certain big players led to veteran talent […]