Another year of video game accessibility is complete and recapped. Now excuse me as I take a few weeks break from this show over the festive period and return in the new year with more fresh thoughts and opinions.
If you purchase a video game on PlayStation, Xbox, or Steam today you can find out what accessibility features the game supports from supported digital storefronts. Would it be possible to bring that same accessibility messaging to physical game boxes?
Motion sickness is more complicated than just visual sensory information. Let’s talk about other senses that can trigger or lessen motion sickness.
I would love to see Nintendo ride the wave of their first outwardly accessibility minded release with a step forward toward marketting and messaging their accessibility features.
There is a major discrepency between the way this accessibility tag is described to disabled players vs game developers, and some reworking by Valve is going to be needed to allign expectations for this accessibility setting toggle on games.
While there are reasons to suspect this may be a Sakurai specific development, it’s none the less exciting to see this kind of accessibility support in a Nintendo published title.
Pokémon Legends has already absorbed 90 hours of my life. Let me tell you about the ways it is and isn’t accessible for disabled players of various types. Also, shiny hunting tips for obsessive autistic gamers like myself.
With Pokémon Legends Z-A less than a week away, what might accessibility in this new release look like at launch?
EA is being aquired by the Saudi Government and Jared Kushner. That’s not a great sign for the future of progressive themes and investment in accessibility for the publisher.
Over the past few weeks I’ve been playing through Ghost of Yotei. It’s a fantastic video game, but how does it stack up against other first party PlayStation games at being accessible for disabled players?
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