Shiny Hunting’s Accessibility Downgrade in Pokémon Scarlet and Violet – Access-Ability
Removing audio and visual cues is an accessibility downgrade to appease a vocal gatekeeping minority.
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Removing audio and visual cues is an accessibility downgrade to appease a vocal gatekeeping minority.
Some neat new accessibility features, with a few audio visual cues needlessly removed.
A few months post release, let’s look at one of the first Non-Sony AAA games to attempt High Contrast Mode implementation.
Right up there with the best of our industry, Ragnarok has some small misteps, but represents a huge step forward for the series.
No matter how accessible your software is, PC offers tools simply not offered on console.
This indie game demo demonstrates how Audio Descriptions SHOULD function in video games.
Building off the groundwork laid by Street fighter 5, to help sightless blind fighters compete. Blind Warrior Sven – Street Fighter 6 Stream VOD: https://www.twitch.tv/videos/1619776949
Return to Monkey Island does a lot right in terms of Accessibility, perhaps most notably with subtitle sizing options.
Emulators offer an experience often not offered by official play on original hardware.
Another small insight into God of War: Ragnarok’s accessibility settings offering.
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