Motion sickness is one of the most common afflictions that can impact a person’s ability to play video games. Let’s talk about how our industry can fix this problem.
A couple of weeks ago, Street Fighter V recieved an update which turned all game audio to Mono, making the game unplayable by Blind players. This week on Access-Ability we talk about how sightless players can enjoy Street Fighter V, and how other developers can avoid repeating this […]
Skyward Sword HD is coming to Switch this summer, and bring with it a way to play the game without motion. This week, we discuss our hopes and fears for that mode regarding accessibility, plus the state of left handed motion support for the game.
Nintendo can’t help falling into the same accessibility failings it seems to perpetuate every game it releases.
https://www.ign.com/articles/twitch-investigating-bug-that-wouldnt-allow-autistic-users-to-self-identify-in-profiles Yesterday I investigated the fact that Twitch was banning certain user Bios where Autistic as a descriptive term was used. IGN picked up the story, and got a response from Twitch.
Many people who play video games struggle with an inability to recognise or remember faces, even with prolonged exposure. Today, we talk about how we can help those gamers keep playing video games.
This week’s episode of Access-Ability is all about what it’s like to play video games as a poerson with ADHD. My good friend Jim Sterling joins us this week to discuss what gaming is like for them, and what would help them game better with the condition.
Several fundamental aspects about how VR games are developed make them inherently inaccessible, and we need to think long term about how to change that.
2020 was a big year for video game accessibility. Join me, as we try and summarise the whole year in a single video.
Subtitles are useful for lots of different groups, who have lots of differing needs. Let’s talk about who uses subtitles, and why.