Many people who play video games struggle with an inability to recognise or remember faces, even with prolonged exposure. Today, we talk about how we can help those gamers keep playing video games.
This week’s episode of Access-Ability is all about what it’s like to play video games as a poerson with ADHD. My good friend Jim Sterling joins us this week to discuss what gaming is like for them, and what would help them game better with the condition.
Several fundamental aspects about how VR games are developed make them inherently inaccessible, and we need to think long term about how to change that.
2020 was a big year for video game accessibility. Join me, as we try and summarise the whole year in a single video.
Subtitles are useful for lots of different groups, who have lots of differing needs. Let’s talk about who uses subtitles, and why.
This article was originally published November 2018. Back in September , Microsoft made history with the first mass-market video game controller designed with disabled gamers first and foremost in mind. The Xbox Adaptive Controller, which won ’s Golden Joystick award for best innovation, was developed in conjunction with […]
https://www.vice.com/en_us/article/dyzbmw/avengers-shows-how-subtitles-are-more-complicated-than-just-text This week, I spoke to Vice’s Waypoint about Marvel’s Avengers, and their implementation of non verbal subtitles.
In Marvel’s Avengers, there are a few scenes where non verbal subtext is made explicit in the game’s subtitles. While not for everyone, i found these moments incredibly helpful, and would love to see more of them.
Film and TV have standardized describing visuals for partially sighted or blind viewers. Could we implement something similar for video games?
Video Games Love using giant spiders as enemies. This is a problem for a surprisingly large percentage of the world population.