The Dangers of Advising “Powering Through” Motion Sickness – Access-Ability
I can very much pinpoint the game that made my motion sickness worse. Trying to “power through” was the wrong call to make.
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I can very much pinpoint the game that made my motion sickness worse. Trying to “power through” was the wrong call to make.
A few of Astro’s Playroom’s hard accessibility barriers are now fixed, with a new soft accessibility barrier unfortunately introduced. Edited by Jane Aerith Magnet-Dale. Music: “Back to Earth” by Bedroom Programmer.
Last week at Gamescom, I purchased an early unit of the Byowave Proteus Accessibility controller. Some teething issues aside, there’s a really promising controller here, mostly caveatted by price. Update – Byowave have reached out to me and confirmed that they are offering free replacements in October for […]
00:00 – Intro01:40 – Arevya update: Fileds of Mistria, Ocarina of Time5:47 – Laura update: Atomfall, Date Anything / Everything, All Will Rise, Project Timi: Sasha’s Curse, Monster Hunter Wilds,18:06 – Laura has the Proteus Controller29:05 – Arevya has newly announced Xbox adaptive joystick41:46 – Laura has tried […]
With Gamescom right around the corner, now seems like a good time to discuss how large gaming conventions could make queuing experiences more accessible for disabled attendees. Edited by Jane Aerith Magnet-Dale. Music: “Back to Earth” by Bedroom Programmer.
A story many years, and one trip to the opticians, in the making. Edited by Jane Aerith Magnet-Dale. Music: “Back to Earth” by Bedroom Programmer.
PlayStation’s got a first party 5v5 team hero shooter releasing next month. I played the Beta. There’s some pretty notable accessibility wins and losses we need to discuss.
A game I really enjoy, with an initial cognative accessibility barrier that impacted my ability to get into the experience.
While accessibility should first and foremost be designed to benefit disabled people, thinking in broad terms about accessibility impacts means accepting that there are other people with valid use cases who benefit when accessibility is broad in scope. Edited by Jane Aerith Magnet-Dale. Music: “Back to Earth” by […]
On this special episode of Ctrl, Alt, Access, Laura chats with Grant Stoner, Disabled gamer and accessibility reporter, about Elden ring’s pros and cons in terms of accessibility. 00:00 – Intro03:05 – The Death of Brandon Cole and Milan Patel06:45 – Elden Ring Discussion
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