Kirby and the Forgotten Land is the latest game to lie to you for your own comfort while gaming.
It’s technically an easier mode, but not what people had hoped for.
Great in theory, but lacking in practice.
Jonathan talks to Laura Kate Dale about the game Elden Ring, getting her thoughts on the game’s difficulty, accessibility, and how the developers are pushing the envelope in terms of open world game design.
A device that makes accessibility somebody elses problem to fix.
A predictably unwelcoming experience
A step forward for the series, but not Sony’s best accessibility offering quality.
Finally, you can save before a shiny and walk away without fear.
(I catch a Shiny on camera during the tutorial and get excited haha) Additional info. I have 9 Shiny Pokémon after 65 hours, most of which I was guessing at these methods before datamined numbers were known. Partener starters are shiny locked, but later ones are not. Gift […]
After tens of hours with the game, how accessible is the newest Pokémon game?