2020 was a big year for video game accessibility. Join me, as we try and summarise the whole year in a single video.
Well, I just broke a world record in a bad game nobody plays. YAY! Run verified here: https://www.speedrun.com/cooking_mama_cookstar#All_Vegetarian_Recipes
Time for some informal thoughts about games I am playing!
Back in the 80’s, Nintendo was on the forefront of Accessible gaming controllers. What happened in the years since?
Hey Everyone. One year has ended, and a new year is beginning. It’s time to look at the past, and the future, of the content I am working on.
Yakuza: Like a Dragon, for better and worse, feels like a game of two distinct halves. When it comes to tactful depictions of minority characters, that can sometimes be jarring and offputting.
Subtitles are useful for lots of different groups, who have lots of differing needs. Let’s talk about who uses subtitles, and why.
Sony’s lack of support for last-gen controllers on the PS5 causes a lot of issues, most notably for any users with charity built custom controllers.
Well, I’ve now had the PS5 for around a week. How does it feel? Exciting and promising, but with some bizzare caveats. Those load times are pretty impressive though.
Thank you to Sony, who sent me a PS5 ahead of release to review. As one of the PS5’s main launch titles, I was really impressed with the variety of Accessibility settings on offer in Spider-Man: Miles Morales.