Asking for a Dark Souls Easy Mode Isn’t Asking Not to be Challenged – “Access-Ability”
There’s a difference between asking not to be challenged, and asking for a game to be easier, so it’s challenging but completable.
A home for any video content I publish
There’s a difference between asking not to be challenged, and asking for a game to be easier, so it’s challenging but completable.
Oh heck, I got to guest on Kinda Funny Games Daily, it’s live now, you can give it a watch!
Hello everyone, and welcome to another episode of Access-Ability, it’s a show on YouTube where I talk about the video game industry, accessibility, and representation. Basically, what can we do to help more people be able to play games, and more people to see themselves in the games […]
Video Transcript: https://docs.google.com/document/d/15… The video game industry are largely doing things right when it comes to supporting deaf and hard of hearing players. but a little standardization would go a long way to improving that support. Link to the Dyslexia Fonts video mentioned: https://www.youtube.com/watch?v=Han5E… “Wholesome” Kevin MacLeod (incompetech.com) […]
A beautiful power fantasy bloodbath, with some infuriating moments getting lost and disoriented.
I’m a trans woman who plays video games. I guess this episode was inevitable. Let’s dig into trans representation in Swery’s games, particularly Deadly Premonition 2.
Ring Fit Adventure is an Exercise Video Game that focused a lot of its marketing on jogging in place. But, can you play the game from start to finish, if you have a disability that prevents you comfortably jogging? Surprisingly, the answer is yes.
Seeing as our medium makes emotionally difficult content interactive, and gates content behind those interactions, we need to think about content and trigger warnings. A big thanks to Lukas Schmidt for working on this episode’s subtitles.
Sure, subtitles and customisable UI are important, but can we add different font options to that list of customisations too?
Recent Comments