As much as I’ve loved my time with Pokémon Scarlet and Violet this past week, sinking 50 hours into the former, and a further 10 hours into the latter, I can’t help but feel conflicted about my overall experience with the titles. Scarlet and Violet are undoubtedly the […]
Some neat new accessibility features, with a few audio visual cues needlessly removed.
A few months post release, let’s look at one of the first Non-Sony AAA games to attempt High Contrast Mode implementation.
When journalist Laura Kate Dale got offered a copy of Call of Duty: Modern Warfare II, she received some extra fun – the chance to consensually plagiarize articles written by the game’s marketing team! Huh! Let’s talk about THAT unethical nonsense, shall we?
Right up there with the best of our industry, Ragnarok has some small misteps, but represents a huge step forward for the series.
No matter how accessible your software is, PC offers tools simply not offered on console.
This indie game demo demonstrates how Audio Descriptions SHOULD function in video games.
Building off the groundwork laid by Street fighter 5, to help sightless blind fighters compete. Blind Warrior Sven – Street Fighter 6 Stream VOD: https://www.twitch.tv/videos/1619776949
Return to Monkey Island does a lot right in terms of Accessibility, perhaps most notably with subtitle sizing options.
Emulators offer an experience often not offered by official play on original hardware.
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