Don’t Call Your Video Game “Accessible For Everyone” – Access-Ability
No matter how accessible your video game is, “accessible for everyone” is a bar you’re not going to cross.
A home for any video content I publish
No matter how accessible your video game is, “accessible for everyone” is a bar you’re not going to cross.
Maybe more games would benefit from being able to play themselves at their most extreme.
Now that they’re available for players, how do Steam’s new accessibility store tags work in practice?
Look, it may be a Switch Pro, but that’s alright by me.
In the calm before the Switch 2 storm, we discuss having helicopter arms as accessibility. 0:00 – Intro3:28 – To a T24:57 – Doom: The Dark Ages37:20 – IGN Article RE Able Gamers53:11 – Outro
Xbox Boycott Information: https://access-ability.uk/2025/04/11/navigating-consumer-boycotts-as-a-media-critic/
This isn’t a PSA against buying mouse grips, just a warning about this particular design, and one major 2025 first party Switch 2 title.
Expecting professionals to deliberately subject themselves to illness triggering material in order to protect others down the line from those same harms is not sustainable. We need to take seriously the fight to reduce risks before playtesting with illness impacted players.
I spent four hours this past weekend going hands on with the Switch 2 in London. It certainly feels like a premium step up for the hardware, but it’s the specifics that stuck with me in the days that followed.
An open and honest discussion about the fact I’m probably not going to be reviewing Xbox games for a while, and why that’s tricky to do when accessibility coverage is my job.
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