Touring Accessibility in Life is Strange: Double Exposure – Access-Ability
This is very much not a review, because conflict of interest, but I still wanted to show off what settings are here and how they work.
This is very much not a review, because conflict of interest, but I still wanted to show off what settings are here and how they work.
In this episode:The Wild RobotTransformers OneSilent Hill 2 RemakeNintendo Alarmoand more.
The Hole Patrol must eliminate all threats before the 9th level terraforming spell changes everything. Barbella battles Baron Valenzuela. “Boyce” chases after Porter the sea bunny. Reaper duels Master Evers.
Bloober, you surprised me, not just by having interesting accessibility support, but also by not screwing up sentively handling complex mental health themes.
A little encouragement goes a long way. Games we played this week include:Life is Strange: Double Exposure (08:00)Metaphor: ReFantazio (21:30)UFO 50 (36:25)Nintendo Alarmo (59:10)Starship Troopers: Extermination (1:07:20)
While not as robust an update as I had hoped to see in a paid rerelease, the changes here undeniably make this a more accessible version of a horror game that stands up well to the test of time.
Games we played this week include:Silent Hill 2 Remake (06:50)Metaphor: ReFantazio (27:15)Satisfactory (40:40)Cryptmaster (45:15)UFO 50 (55:05)Spell Brigade (1:07:10)
The Hole Patrol decides what to do about Baron Valenzuela. Barbella backs a direct approach but inflicts indirect damage. “Boyce” detects a spell heist. Reaper defends her title in a tournament rematch.
In this episode:Legend of Zelda Echoes of WisdomSonic Symphony World TourCore KeeperKevin Can F Himselfand more.
Echoes of Wisdom makes non-speaking Link more directly canon than seen before in the series. A lot of it is well handled. Some of it feels a little closer to fantasy. A huge thanks to JadeBarefoot on BlueSky for giving this a sensitivity read and accuracy pass.
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