This audio only game does a great job translating first person gameplay to audio navigation, even if it relies on stereo hearing without ssist features to compensate. Edited by Jane Aerith Magnet-Dale. Music: “Back to Earth” by Bedroom Programmer.
Logitech have released a new set of input switches for accessibility controllers. Here’s a breakdown on which version is better value for money, and why each version might exist. Edited by Jane Aerith Magnet-Dale. Music: “Back to Earth” by Bedroom Programmer.
While Pacific Drive is designed to be challenging and overwhelming, a suite of accessibility settings help make this adventure more approachable.
Multiplayer online games with player vs player elements provide unique accessibility challenges. However, those unique challenges can be overcome creatively. Edited by Jane Aerith Magnet-Dale. Music: “Back to Earth” by Bedroom Programmer.
As the reveal of next gen Nintendo hardware approaches, we revist the accessibility ideas Nintendo needs to address with the inevitable Switch 2.
People have recently been wondering if Xbox might drop out of the console space. If they did some day, what might that mean for accessibility? Edited by Jane Aerith Magnet-Dale. Music: “Back to Earth” by Bedroom Programmer.
As another multiplatform controller support / cheat enabling device gets banned on PlayStation, we take some time this week to discuss the accessibility impact on shutting out adaptors which support non standard controller options. Edited by Jane Aerith Magnet-Dale. Music: “Back to Earth” by Bedroom Programmer.
This week on Access-Ability I sit down to chat with Geoffry Bunting about chronic migranes and how video game developers can be mindful of them when designing settings options. As someone who recently experienced my first ever migrane, this conversation was hugely eye opening.
Here’s why I think 2024 is the year that High Contrast Mode Visuals will switch from a rarity in video games, to an expected standard across the big budget AAA industry.
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