Accessibility is all the rage these days, and that’s a good thing. Well, unless you’re a gatekeeping elitist, in which case you’re feeling a different kind of rage. Let’s have a chat about how accessibility is good for everyone, and why a game like Final Fantasy XVI enforcing […]
Not strictly accessibility settings by name, but still an unfortunate implementation of useful options.
By turning off audio, and replacing it with a visualiser, Sector’s Edge is seeking to even the competetive playing field.
Some exciting new tech, paired with many of the limitations common across the board with VR technology.
Here’s my super quick impressions on every PS VR2 launch title that I was sent pre-release review code for.
A motion sickness miracle, but predicated on two handed gameplay.
Split controllers like those found on Nintendo Switch can be great for accessibility. Could PlayStation offer their own solution?
Look at me, managing to make video content during gestures at this week in video games discourse
Solid execution for players with specific content warning needs.
Some good potential options available, in a game I at the time could not judge more widely.
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