More Emotion Subtitles in Video Games (Atomfall / Midnight Asphalt) – Access-Ability
This past week, two more games crossed my radar, where tonal subtext for dialogue subtitles are made explicit, as accessibility.
A home for any video content I publish
This past week, two more games crossed my radar, where tonal subtext for dialogue subtitles are made explicit, as accessibility.
Affordably priced, perhaps to a fault, this new accessibility peripheral undeniably improves the state of accessibility on Xbox, while sacrificing features in the pursuit of price reduction.
In a huge step forward for video game accessibility tag standardisation multiple publishers are joining forces to help create standardised accessibility tags.
Not without its limitations and drawbacks, but a very promising website worth keeping an eye on going forward as a potentially useful tool.
A rapid fire exploration of ways video game developers could actively target making their games more accessible for Autistic players.
In this episode:EraserheadFortAbletopTremorsand more.
Could not have predicted I’d have this many positive thoughts to share about accessibility in a From Software title, but here we are.
Another year covering accessibility, another year’s worth of requests that we standardise or progress on basic accessibility concepts as a wider industry.
We’ve got a cool announcement to make! Myself and Cari Watterton have been working on a project together the past few months. Introducing Abletop – A six part series of videos discussing boardgame and tabletop Accessibility. Hour long episodes releasing weekly – Every Wednesday at 5pm UK. First […]
In June 2025 the Access-Ability Summer Showcase will be returning for its third year, promising to be bigger and better than ever. The showcase will be airing on Friday 6th June 2025 at 4pm UK, 11am Eastern, 8am Pacific. This is the opening day of Summer Games Fest, […]
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