What Is Video Game Accessibility Consulting? – Access-Ability
A bit of insight into what I do for work, when not making videos on the internet.
A home for any video content I publish
A bit of insight into what I do for work, when not making videos on the internet.
Let’s try something new for the first time… Joyride accessibility info page: https://support.rebellion.com/hc/en-gb/articles/22268959254173-Joyride
I am obviously biased about this game, but I still wanted to show off what the accessibility settings are.
We both had a pretty chaotic time this week if we’re honest haha
This is very much not a review, because conflict of interest, but I still wanted to show off what settings are here and how they work.
Bloober, you surprised me, not just by having interesting accessibility support, but also by not screwing up sentively handling complex mental health themes.
While not as robust an update as I had hoped to see in a paid rerelease, the changes here undeniably make this a more accessible version of a horror game that stands up well to the test of time.
Echoes of Wisdom makes non-speaking Link more directly canon than seen before in the series. A lot of it is well handled. Some of it feels a little closer to fantasy. A huge thanks to JadeBarefoot on BlueSky for giving this a sensitivity read and accuracy pass.
I can very much pinpoint the game that made my motion sickness worse. Trying to “power through” was the wrong call to make.
A few of Astro’s Playroom’s hard accessibility barriers are now fixed, with a new soft accessibility barrier unfortunately introduced. Edited by Jane Aerith Magnet-Dale. Music: “Back to Earth” by Bedroom Programmer.
Recent Comments