Keep ’em gelled! Games we played this week include:Mario Kart World (21:20)Metroid Prime 4 (24:25)Look Outside (30:10)Two Point Museum (43:15)Drag x Drive (46:45)Donkey Kong Bananza (54:10)Croc: Legend of the Gobbos (58:50)Civilization 7 (1:10:10)Cyberpunk 2077 (1:11:40)Street Fighter 6 (1:14:35)
I spent four hours this past weekend going hands on with the Switch 2 in London. It certainly feels like a premium step up for the hardware, but it’s the specifics that stuck with me in the days that followed.
An open and honest discussion about the fact I’m probably not going to be reviewing Xbox games for a while, and why that’s tricky to do when accessibility coverage is my job.
This past week, two more games crossed my radar, where tonal subtext for dialogue subtitles are made explicit, as accessibility.
Affordably priced, perhaps to a fault, this new accessibility peripheral undeniably improves the state of accessibility on Xbox, while sacrificing features in the pursuit of price reduction.
In a huge step forward for video game accessibility tag standardisation multiple publishers are joining forces to help create standardised accessibility tags.
The Enobarbus arc ends with a climactic confrontation in the treasure chamber. DiCaprio Devereaux decides the fate of several magic items. Doc Hop uses her first wish. Rex Maximus executes a flawless Charizard seismic toss.
Not without its limitations and drawbacks, but a very promising website worth keeping an eye on going forward as a potentially useful tool.
A rapid fire exploration of ways video game developers could actively target making their games more accessible for Autistic players.
In this episode:EraserheadFortAbletopTremorsand more.
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